

I initially balked at the hint, thinking back to the Assassin’s Creed games that forced me to complete side quests so I could rank up for the next main mission, but changing weapons and ammo types allowed me passage through the remainder of the game. Having decided to focus on the main missions before tackling other diversions, I found myself encountering a “Rank up to stand up to STRONGER soldiers” message.

The game appears easier in co-op, too, which is helpful for those making a beeline straight through the main missions to the ending, before potentially going back and trying out some side content. If you can get a buddy to fill in the downtime traveling between missions, and also while completing the more tedious objectives, then you’ll enjoy FC6 a lot more. Funny, but sloppy.įar Cry 6 is made for co-op, incorporating the same drop-in drop-out system that we saw in Far Cry 5. Seeing Guapo the Alligator Usain Bolting it to keep up with my car had me in tears. It’s also pretty sloppy how the Amigos suddenly move at high speed to keep up to you while driving or sailing around. However, while I loved having these good boys around, especially Chorizo the dachshund, I found myself forgetting about them during later missions. They can distract or take down a few enemies for you, which can be useful in the earlier stages of the game. These are animal companions who will assist you on missions. Dani’s best friendĪnother highlight to the gameplay is the Amigos system.

It’s just a shame that these weapons didn’t feature more in the main story, as I feel like unlocking them through main missions would have really spiced things up, but they’re instead locked behind a currency earned through side missions. The nailgun returns here and is great for stealth, while the fireworks rocket launcher comes in handy for dealing with helicopters and tanks. The Resolver weapons are homemade guns that can be tremendously powerful. They can be made to fire a barrage of auto-targeting missiles, filled with a drug that causes the player to be faster and get an unstoppable melee attack, send out a big burst of energy, and more. Supremos are extraordinarily powerful weapons contained in the player’s backpack. What should be the stars of the show in gameplay are the Supremo abilities and Resolver weapons. Combine this with the seemingly unimproved AI and there’s little satisfaction in taking soldiers down. It slows the pacing all the way down, with enemies transforming into sponges, and feels like a feature that was implemented for the sake of it. Having to match up an ammo type against the enemy you are facing just isn’t a fun mechanic. However, the Rock, Paper, Scissors ammo type system puts a major downer on things. I was regularly switching out newly-unlocked guns and they all felt great to use. Far Cry 6 does an excellent job in this department, with plenty of guns to unlock and customize with various attachments. Once you get to the mission marker, it’s time to sneak around for a bit before “going loud” and laying waste with your arsenal of weapons.

I eventually learned that I could just spawn in mid-air at a fast travel point and skydive to each new mission to save time. There are side mission activities to take the checkpoints for yourself and destroy the AA guns, but I’m not a fan of having to divert from the main mission path, especially for the same repetitive task. Later, I got a helicopter, which is shot down by enemy anti-air guns. I eventually opted for the latter, as vehicles get their tires spiked at enemy checkpoints. Traversing the map is initially done by vehicle or horseback. You’re given three missions to start in any order and then sent on your way. When you complete the prologue and escape the initial island, it’s overwhelming just how much space becomes accessible to you.
